Selected Unreal Engine work

Real projects.Built to scale.

Published games, marketplace products and active multiplayer development — presented as engineering work, with the systems, responsibilities and production thinking behind each one.

Project index

Work with
technical context.

Each entry separates the visible product from the engineering underneath it: role, architecture, production responsibilities, reusable systems and public release links where available.

01
Project Verdict PROJECT CONCEPT

IN DEVELOPMENT

Project Verdict

Multiplayer Investigation / Social Deduction

A structured multiplayer investigation game built around match flow, evidence, contradiction, voice architecture and deterministic case logic.

ROLELead Game Developer
Unreal EngineC++MultiplayerGame FlowVoiceAutomation
  • Data-driven match phases and case architecture
  • Evidence, contradiction and verdict systems
  • Multiplayer-aware voice and production validation
02
Baklava Simulator 1 & 2

PUBLISHED / PC / STEAM

Baklava Simulator 1 & 2

Simulation / Production Systems

Published simulation titles spanning gameplay loops, UI, interaction, presentation, save/settings architecture and reusable production systems.

ROLELead Game Developer
Unreal EngineC++SimulationUISave SystemsArchitecture
  • Production-focused reusable gameplay architecture
  • Save, settings, audio and presentation systems
  • Automated validation and vertical-slice workflows
03
Afrox Dialogue System

PUBLISHED ON FAB

Afrox Dialogue System

C++ Plugin / Narrative Systems

A C++ dialogue framework with data-driven authoring, branching choices, timed decisions, Rich Text, typewriter behavior and Blueprint-friendly APIs.

ROLEAuthor / Developer
C++Data AssetsEditor ModuleUMGBlueprint API
  • Separate runtime and editor responsibilities
  • Designer-facing authoring workflow
  • Reusable narrative system architecture
Open public page
04
AF Inventory Blueprint

PUBLISHED ON FAB

AF Inventory Blueprint

Blueprint / Data-Driven Inventory

A centralized DataTable-driven inventory architecture with drag/drop, pickup/drop, runtime customization and efficient runtime behavior without continuous Tick.

ROLEAuthor / Developer
BlueprintDataTableInventoryUINo Tick
  • Centralized item data workflow
  • Practical runtime customization
  • Production-friendly Blueprint architecture
Open public page

Engineering lens

What sits
underneath.

The portfolio is intentionally framed around production engineering rather than screenshots alone.

01 · ARCH

Gameplay Architecture

Clear ownership, data-driven systems and reusable C++ / Blueprint boundaries.

02 · NET

Multiplayer

Replication-aware gameplay, authority and practical server/client responsibilities.

03 · TOOL

Tools & Workflow

Editor tooling, validation and designer-facing APIs that support iteration.

04 · PROD

Production Delivery

Performance, debugging, save/settings and reusable services built for shipping.

Behind the work

See the experience
that shaped it.

Explore the roles, technical leadership and Unreal Engine responsibilities behind the projects.