PROJECT CONCEPT
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IN DEVELOPMENT
Project Verdict
A structured multiplayer investigation game built around match flow, evidence, contradiction, voice architecture and deterministic case logic.
Lead Game Developer · Unreal Engine C++
I build scalable gameplay architecture, multiplayer systems and production tools in Unreal Engine — with C++ at the core and production readiness in mind.
PROJECT CONCEPT
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IN DEVELOPMENT
A structured multiplayer investigation game built around match flow, evidence, contradiction, voice architecture and deterministic case logic.
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PUBLISHED / PC / STEAM
Published simulation titles spanning gameplay loops, UI, interaction, presentation, save/settings architecture and reusable production systems.
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PUBLISHED ON FAB
A C++ dialogue framework with data-driven authoring, branching choices, timed decisions, Rich Text, typewriter behavior and Blueprint-friendly APIs.
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PUBLISHED ON FAB
A centralized DataTable-driven inventory architecture with drag/drop, pickup/drop, runtime customization and efficient runtime behavior without continuous Tick.
About
Nearly a decade of Unreal Engine development across gameplay architecture, multiplayer, performance, tools and production systems.
Dreamer Shark brings that work together: shipped games, published tools and production-focused engineering presented as one clear technical portfolio.
More about the approach →Gameplay, rendering, Blueprints & C++
Architecture, performance, multiplayer
Replication, server/client architecture
AI, interaction, inventory, UI/UX
Editor tools, automation, validation
Motion Warping, Contextual Animation
Dreamer Shark
Open to senior Unreal Engine opportunities, technical leadership roles and ambitious production work.